One of the most promising and challenging future uses of head-mounted displays (HMDs) is in applications where virtual environments enhance rather than replace real environments. To obtain an enhanced view of the real environment, the user wears a see-through HMD to see 3D computer-generated objects superimposed on his/her real-world view. This see-through capability can be accomplished using either an optical or a video see-through HMD. We discuss the tradeoffs between optical and video see-through HMDs with respect to technological, perceptual, and human factors issues, and discuss our experience designing, building, using, and testing these HMDs.
The alert did not successfully save. Please try again later.
Jannick P. Rolland, Richard L. Holloway, Henry Fuchs, "Comparison of optical and video see-through, head-mounted displays," Proc. SPIE 2351, Telemanipulator and Telepresence Technologies, (21 December 1995);