Paper
9 September 1994 Craniofacial surgery simulation testbed
Herve Delingette, Gerard Subsol, S. Cotin, J. Pignon
Author Affiliations +
Proceedings Volume 2359, Visualization in Biomedical Computing 1994; (1994) https://doi.org/10.1117/12.185223
Event: Visualization in Biomedical Computing 1994, 1994, Rochester, MN, United States
Abstract
We present a craniofacial surgery simulation testbed that makes extensive use of virtual reality techniques. The skull, skin and fat tissues are represented with simplex meshes, that are characterized with a constant vertex to vertex connectivity. Surfaces and volumes are respectively described as three and four connected meshes. This representation is well suited for the implementation of surface deformations such as those exerted on the face skin under the action of fat tissues. Furthermore, cutting surface regions may be easily achieved due to the local nature of simplex meshes. The user proceeds by cutting skull fragments and reorganizing them with the help of a virtual hand. Fat tissue attached to both skin and skull adjusts the face shape to the reconstructed skull.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Herve Delingette, Gerard Subsol, S. Cotin, and J. Pignon "Craniofacial surgery simulation testbed", Proc. SPIE 2359, Visualization in Biomedical Computing 1994, (9 September 1994); https://doi.org/10.1117/12.185223
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Cited by 66 scholarly publications.
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KEYWORDS
Skull

Surgery

Tissues

Natural surfaces

3D modeling

Skin

Virtual reality

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