7 April 1995 Optimized and load-balanced portable parallel Zbuffer
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This paper describes the parallel implementation of the Zbuffer algorithm on different kinds of distributed memory machines. In computer graphics domain, the Zbuffer is one of the most popular and fastest techniques to generate a surfacic representation of a scene consisting of objects in a 3-dimensional world. To improve this method we develop a parallel algorithm which uses a hypercube topology, load-balancing techniques and portable global communications phases.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Henri-Pierre Charles, Henri-Pierre Charles, Laurent Lefevre, Laurent Lefevre, Serge Miguet, Serge Miguet, } "Optimized and load-balanced portable parallel Zbuffer", Proc. SPIE 2410, Visual Data Exploration and Analysis II, (7 April 1995); doi: 10.1117/12.205973; https://doi.org/10.1117/12.205973

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