12 May 1995 Texture recognition by the shortest path on 3D discrete gray-level surface
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In this paper, we apply geodesic paths (the shortest path which is an important object in the task of 3D shape analysis) to the description of natural textures. We first introduce an approach called propagation algorithm to estimate the shortest paths on discrete surfaces and then derive a set of texture features (LR, PLR, SDR, DIF and 1c) from them. The results of the experiments indicate that these features can reflect texture surface patterns in various aspects and are suitable for texture description.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Mengyang Liao, Mengyang Liao, Xinliang Li, Xinliang Li, Jiamei Qin, Jiamei Qin, Sixian Wang, Sixian Wang, } "Texture recognition by the shortest path on 3D discrete gray-level surface", Proc. SPIE 2434, Medical Imaging 1995: Image Processing, (12 May 1995); doi: 10.1117/12.208756; https://doi.org/10.1117/12.208756


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