6 April 1995 Application of artificial neural networks to gaming
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Recently, neural network technology has been applied to various actual problems. It has succeeded in producing a large number of intelligent systems. In this article, we suggest that it could be applied to the field of gaming. In particular, we suggest that the neural network model could be used to mimic players' characters. Several computer simulation results using a computer gaming system which is a modified version of the COMMONS GAME confirm our idea.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Norio Baba, Norio Baba, Tomio Kita, Tomio Kita, Kazuhiro Oda, Kazuhiro Oda, "Application of artificial neural networks to gaming", Proc. SPIE 2492, Applications and Science of Artificial Neural Networks, (6 April 1995); doi: 10.1117/12.205151; https://doi.org/10.1117/12.205151

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