Paper
30 May 1995 Prospects for computer-based terrorism war gaming
Kenneth L. Sullivan
Author Affiliations +
Abstract
With the advent of distributed interactive simulation technology, wargaming environemnts and scene visualization systems have made possible the high resolution scenarios and detailed game play required to support counterterrorism training and situation rehearsal. By capitalizing on systems such as the Rapid Scenario Preparation Unit for Intelligence for large scale, highly detailed rapid scenario generation, ModSAF, a semi-automated force, rule-based conflict resolution system, and the mission reherasal simulation activities of the Department of Defense, we can now model terrorist activities down to the radio and human activity levels. This paper details the relevance of current simulation technologies to the counterterrorism environment and shows how such tools as link analysis, inexact name matching, cluster and pattern recognition, and massively parallel templating can be integrated in the wargaming environment. This paper also addresses how specific Department of Justice, Department of Treasury, and Department of Defense intelligence and operations can be incorporated into a highly flexible training tool for personnel as well as a system to evaluate the security of high priority government installations and personnel.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kenneth L. Sullivan "Prospects for computer-based terrorism war gaming", Proc. SPIE 2497, Public Safety/Law Enforcement Technology, (30 May 1995); https://doi.org/10.1117/12.210485
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KEYWORDS
Computer simulations

Databases

Defense and security

Distributed interactive simulations

Visualization

Computer security

Information security

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