Paper
22 March 1996 Comparisons of triangulated isosurfaces constructed from volume data
Takanori Nagae, Takeshi Agui, Hiroshi Nagahashi
Author Affiliations +
Proceedings Volume 2644, Fourth International Conference on Computer-Aided Design and Computer Graphics; (1996) https://doi.org/10.1117/12.235522
Event: Fourth International Conference on Computer-Aided Design and Computer Graphics, 1995, Wuhan, China
Abstract
The ray reflection, refraction, diffusion, and transparency are important functions for visualizing 3D objects. Every ray intersection with object boundaries and its normal direction on the intersecting point are used to simulate the optical interference of rays with objects. It is theoretically impossible, however, to construct smoothly interpolated continuous boundaries from a discrete array of sampled values, such as a set of volume elements. Although many volume visualization techniques have been proposed, it is still difficult to ensure appropriate surface topology by a simple algorithm. In the present paper, two new isosurface constructors named MMC (Modified Marching Cubes) and DC (Deformed Cubes) are investigated. MMC is a modification of Marching Cubes algorithm, which is well known as a high resolution isosurface constructor. MMC algorithm produces topologically correct triangulated isosurfaces that are guaranteed to be orientable and closed. DC algorithm is much simpler than MMC, and the produced triangulated isosurfaces are also topologically adequate, and as accurate as MMC. Experimental results and comparisons of the interpolated triangulated isosurfaces in terms of the shape precision between MMC and DC are also presented.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Takanori Nagae, Takeshi Agui, and Hiroshi Nagahashi "Comparisons of triangulated isosurfaces constructed from volume data", Proc. SPIE 2644, Fourth International Conference on Computer-Aided Design and Computer Graphics, (22 March 1996); https://doi.org/10.1117/12.235522
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KEYWORDS
Optical spheres

Moire patterns

Visualization

3D visualizations

Diffusion

Geometrical optics

Optical simulations

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