Paper
22 March 1996 Time-critical computing in virtual environment
Zhigeng Pan, Mingmin Zhang, Wenting Zheng, Jiaoying Shi
Author Affiliations +
Proceedings Volume 2644, Fourth International Conference on Computer-Aided Design and Computer Graphics; (1996) https://doi.org/10.1117/12.235482
Event: Fourth International Conference on Computer-Aided Design and Computer Graphics, 1995, Wuhan, China
Abstract
Virtual Environment is a typical application of time-critical computing. To satisfy time-critical computing in distributed graphics environment, we may employ methods including hierarchical model representation, rendering algorithms with different computational complexity, and parallel processing. In this paper, we present a new time-critical computing model which uses the above three techniques.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Zhigeng Pan, Mingmin Zhang, Wenting Zheng, and Jiaoying Shi "Time-critical computing in virtual environment", Proc. SPIE 2644, Fourth International Conference on Computer-Aided Design and Computer Graphics, (22 March 1996); https://doi.org/10.1117/12.235482
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CITATIONS
Cited by 6 scholarly publications.
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KEYWORDS
Visualization

Computer simulations

Virtual reality

Computer graphics

Image processing

Image quality

Sun

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