22 March 1996 Time-critical computing in virtual environment
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Proceedings Volume 2644, Fourth International Conference on Computer-Aided Design and Computer Graphics; (1996) https://doi.org/10.1117/12.235482
Event: Fourth International Conference on Computer-Aided Design and Computer Graphics, 1995, Wuhan, China
Abstract
Virtual Environment is a typical application of time-critical computing. To satisfy time-critical computing in distributed graphics environment, we may employ methods including hierarchical model representation, rendering algorithms with different computational complexity, and parallel processing. In this paper, we present a new time-critical computing model which uses the above three techniques.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Zhigeng Pan, Mingmin Zhang, Wenting Zheng, Jiaoying Shi, "Time-critical computing in virtual environment", Proc. SPIE 2644, Fourth International Conference on Computer-Aided Design and Computer Graphics, (22 March 1996); doi: 10.1117/12.235482; https://doi.org/10.1117/12.235482
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