Paper
25 March 1996 Buffering mechanism for multimedia client applications
Yoshiyuki Tsuda, Akira Nakamura
Author Affiliations +
Proceedings Volume 2667, Multimedia Computing and Networking 1996; (1996) https://doi.org/10.1117/12.235896
Event: Electronic Imaging: Science and Technology, 1996, San Jose, CA, United States
Abstract
In conventional network processing models, a number of data-copies are needed for applications to receive data from network interfaces. This causes major overhead and becomes a serious limitation in distributed multimedia applications. Therefore, several mechanisms have been proposed for reducing the number of data-copies. We emphasize that the Single Virtual address Space (SVS) OS introduces a new buffering mechanisms for this purpose. In this paper, we describe our SVS OS, which we call `Cubix (CUBe of 2-byte unIX)', with a new Access Control List protection mechanism and a new buffering mechanism, which we call `Cstreams (Continuous streams)', based on it. We emphasize that our proposed Cstreams realizes a single data-copy network architecture.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yoshiyuki Tsuda and Akira Nakamura "Buffering mechanism for multimedia client applications", Proc. SPIE 2667, Multimedia Computing and Networking 1996, (25 March 1996); https://doi.org/10.1117/12.235896
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KEYWORDS
Multimedia

Network architectures

Data transmission

Data modeling

Operating systems

Error control coding

Switching

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