Paper
12 June 1996 Development and application of an object-oriented graphical environment for the simulation of space-based sensing systems
Brian Barnhardt, Sean Rucker, David A. Bearden, Mark J. Barrera
Author Affiliations +
Abstract
The simulation of developing complex systems requires flexibility to allow for changing system requirements and constraints. The object-oriented paradigm provides an environment suitable for establishing flexibility, rapid reconfiguration of new architectures, and integration of new models. This paper outlines the development and application of the brilliant eyes simulator (BESim), sponsored by the US Air FOrce Space and Missile Systems Center. BESim simulates the Space and Missile Tracking System, formerly known as Brilliant Eyes, which represents the low earth orbiting component of the space based infrared system. BESim has powerful tools for simulation setup and analysis of results. The pre-processor enables the user to specify system characteristics, output data collection, external data interfaces, and modeling fidelity. The post-processor consists of a graphical user interface which allows easy access to all simulation output in graphical or tabular form. This includes 2D and 3D graphical playback of performance results.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Brian Barnhardt, Sean Rucker, David A. Bearden, and Mark J. Barrera "Development and application of an object-oriented graphical environment for the simulation of space-based sensing systems", Proc. SPIE 2740, High-Fidelity Simulation for Training, Test Support, Mission Rehearsal, and Civilian Applications, (12 June 1996); https://doi.org/10.1117/12.242973
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KEYWORDS
Sensors

Satellites

Data modeling

Eye models

Computer simulations

Telecommunications

Data communications

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