26 August 1996 Texture synthesis using stochastic modeling
Author Affiliations +
Proceedings Volume 2785, Vision Systems: New Image Processing Techniques; (1996); doi: 10.1117/12.248544
Event: Lasers, Optics, and Vision for Productivity in Manufacturing I, 1996, Besancon, France
The texture synthesis techniques have wide applications in the fields of computer graphics and imaginary objects creation in virtual environment. In this paper, we have a preliminary study on the scheme of 'steerable stochastic' texture synthesis. The schemes use the narrow-band noise (long-created wave) model to generate the macro structure of stochastic texture. By such modeling, the properties of texture are controlled by seven parameters. In order to acquire the reality in vision, random perturbations produced by fractional Brownian motion (fBm) were lead into the model to generate more details of the textural image. Experience results of typical textures are given.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
H. J. Liu, Zheng Tan, Wenbiao Zhang, "Texture synthesis using stochastic modeling", Proc. SPIE 2785, Vision Systems: New Image Processing Techniques, (26 August 1996); doi: 10.1117/12.248544; https://doi.org/10.1117/12.248544

Motion models

Stochastic processes

Visual process modeling

Virtual reality

Computer graphics

Image processing

Fractal analysis


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