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21 October 1996 Codesign and high-performance computing: scenes and crisis
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Abstract
During the development of scientific disciplines, mainstream periods alternate with revolution periods, where 'out of the way disciplines' can become a mainstream. Just in the moment increasing turbulences announce a new revolution. The variety of 'high performance computing' scenes will be mixed up. Can an increasing application of structurally programmable hardware platforms (computing by the yard) break the monopoly of the von Neumann mainstream paradigm (computing in time) also in multipurpose hardware? From a co-design point of view, the paper tries to provide an overview through the turbulences and tendencies, and introduces a fundamentally new machine paradigm, which uses a field-programmable data path array (FPDPA) providing instruction level parallelism. The paper drafts a structured design space for all kinds of parallel algorithm implementations and platforms: procedural programming versus structural programing, concurrent versus parallel, hardwired versus reconfigurable. A structured view by rearranging the variety of computing science scenes seems to be feasible.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Reiner W. Hartenstein, Juergen Becker, Michael Herz, and Ulrich Nageldinger "Codesign and high-performance computing: scenes and crisis", Proc. SPIE 2914, High-Speed Computing, Digital Signal Processing, and Filtering Using Reconfigurable Logic, (21 October 1996); https://doi.org/10.1117/12.255824
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