10 April 1997 Projection system design: display device and system performance trade-offs
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Since the 17th century development of the Magic Lantern projector humanity has been fascinated with the concept of making images that are life size or larger, either for group viewing or for immersion impact. Even though today's modern projectors have performance characteristics that are improving yearly, they still require tradeoffs in design based upon the light source used and the image quality produced by the display device. This paper will review these tradeoffs, the interaction between sub-system component groups and the performance of the final projector. In addition, I have included a discussion on the impact of ambient light on the applicability of front and rear projection systems.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kenneth E. Salsman, Kenneth E. Salsman, } "Projection system design: display device and system performance trade-offs", Proc. SPIE 3014, Active Matrix Liquid Crystal Displays Technology and Applications, (10 April 1997); doi: 10.1117/12.270283; https://doi.org/10.1117/12.270283

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