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21 March 1997 Whole-body 3D scanner and scan data report
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Proceedings Volume 3023, Three-Dimensional Image Capture; (1997) https://doi.org/10.1117/12.269747
Event: Electronic Imaging '97, 1997, San Jose, CA, United States
Abstract
With the first whole-body 3D scanner now available the next adventure confronting the user is what to do with all of the data. While the system was built for anthropologists, it has created interest among users from a wide variety of fields. Users with applications in the fields of anthropology, costume design, garment design, entertainment, VR and gaming have a need for the data in formats unique to their fields. Data from the scanner is being converted to solid models for art and design and NURBS for computer graphics applications. Motion capture has made scan data move and dance. The scanner has created a need for advanced application software just as other scanners have in the past.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Stephen R. Addleman "Whole-body 3D scanner and scan data report", Proc. SPIE 3023, Three-Dimensional Image Capture, (21 March 1997); https://doi.org/10.1117/12.269747
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