19 September 1997 Volume rendering using parallel algebraic logic (PAL) hardware
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In this paper, we present the implementation of a volume graphics rendering algorithm using shift-restoration operations on parallel algebraic logic (PAL) image processor. The algorithm is a parallel ray casting algorithm. In order to eliminate shading artifacts caused by inaccurate estimation of surface normal vectors, we use gray level volume instead of binary volume, and apply a low pass filter to smooth the volume object surfaces. By transforming the volume to an intermediate coordinate system to which there is a simple mapping from the object coordinate system, we solve the data redistribution problem caused by nonregular data access patterns in volume rendering. It has been proved very effective in reducing the data communication cost of the rendering algorithm on the PAL hardware.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Hongzheng Li, Hongchi Shi, Patrick C. Coffield, "Volume rendering using parallel algebraic logic (PAL) hardware", Proc. SPIE 3166, Parallel and Distributed Methods for Image Processing, (19 September 1997); doi: 10.1117/12.279625; https://doi.org/10.1117/12.279625

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