PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.
The representation process of 3D objects in Euclidean space for computers is divided into the following two stages; approximation of an object as a polyhedron which is bounded by a number of planes, and digitization of points on the approximate polyhedron. In this paper, we focus on planes which form the boundary of polyhedra, and clarify the process of digitization of planes. We also analyze the geometric and topological properties of digitized plane as the resolutions increase.
Yukiko Kenmochi andAtsushi Imiya
"Digitization of planes: approximation and convergence", Proc. SPIE 3168, Vision Geometry VI, (20 October 1997); https://doi.org/10.1117/12.292784
ACCESS THE FULL ARTICLE
INSTITUTIONAL Select your institution to access the SPIE Digital Library.
PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.
The alert did not successfully save. Please try again later.
Yukiko Kenmochi, Atsushi Imiya, "Digitization of planes: approximation and convergence," Proc. SPIE 3168, Vision Geometry VI, (20 October 1997); https://doi.org/10.1117/12.292784