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30 April 1998 Solving the interface problem for Windows stereo applications
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Abstract
The most common type of electronic stereoscopic viewing devices available are LC (Liquid Crystal) shutter glasses, such as CrystalEyes made by StereoGraphics Corp. These type of stereo glasses work by alternating each eye's shutter in sync with a left or right display field. In order to support this technology on PCs, StereoGraphics has been actively working with hardware display vendors, software developers, and VESA (Video Electronic Standards Association) to establish standard stereoscopic display interfaces. With Microsoft licensing OpenGL for Windows NT systems and developing their own DirectX software architecture for Windows 9x, a variety of 3D accelerator boards are now available with 3D rendering capabilities which were previously only available on proprietary graphics workstations. Some of these graphics controllers contain stereoscopic display support for automatic page-flipping of left/right images. The paper describes low-level stereoscopic display support included in VESA BIOS Extension Version 3 (VBE 3.0), the VESA standard stereoscopic interface connector, the GL_STEREO quad buffer model specified in OpenGL v1.1, and a proposal of a FlipStereo() API extension to Microsoft DirectX specification.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jeff Halnon and Dave Milici "Solving the interface problem for Windows stereo applications", Proc. SPIE 3295, Stereoscopic Displays and Virtual Reality Systems V, (30 April 1998); https://doi.org/10.1117/12.307150
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