1 January 1998 Case study for natural phenomena visualization: water foam
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Proceedings Volume 3345, International Workshop on New Approaches to High-Tech Materials: Nondestructive Testing and Computer Simulations in Materials Science and Engineering; (1998) https://doi.org/10.1117/12.299611
Event: International Workshop on New Approaches to High Tech Materials: Nondestructive Testing and Computer Simulations in Materials Science and Engineering, 1997, St. Petersburg, Russian Federation
Abstract
In this article is presented an algorithmic approach to a problem of real-time visualization of foam arising in the stern part of the boat when it moves along the water surface. This problem usually appears during marine trainer's development. For solving of this problem a general method was developed. In this method two algorithms are used. The first algorithm generates procedural texture of foam using particle system as a model. The second algorithm uses this texture as an input data and renders it according to the boat movement parameters. This algorithm works 4 - 5 times faster than the first algorithm and could be used in real-time applications. The method presented in this article is a general method and it could be used for modeling fuzzy objects such as flame, clouds, etc.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sergey Yu. Belyaev, Sergey Yu. Belyaev, A. M. Grigoriev, A. M. Grigoriev, "Case study for natural phenomena visualization: water foam", Proc. SPIE 3345, International Workshop on New Approaches to High-Tech Materials: Nondestructive Testing and Computer Simulations in Materials Science and Engineering, (1 January 1998); doi: 10.1117/12.299611; https://doi.org/10.1117/12.299611
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