Not only binocular perspective disparity, but also many secondary binocular and monocular sensory phenomena, contribute to the human sensation of depth. Binocular perspective disparity is notable as the strongest depth perception factor. However means for creating if artificially from flat image pairs are notorious for inducing physical and mental stresses, e.g., 'virtual reality sickness'. Aiming to deliver a less stressful 'kinder gentler stereo (KGS)', we systematically examine the secondary phenomena and their synergistic combination with each other and with binocular perspective disparity. By KGS we mean a stereo capture, rendering, and display paradigm without cue conflicts, without eyewear, without viewing zones, with negligible 'lock-in' time to perceive the image in depth, and with a normal appearance for stereo-deficient viewers. To achieve KGS we employ optical and digital image processing steps that introduce distortions contrary to strict 'geometrical correctness' of binocular perspective but which nevertheless result in increased stereoscopic viewing comfort. We particularly exploit the lower limits of interoccular separation, showing that unexpectedly small disparities stimulate accurate and pleasant depth sensations. Under these circumstances crosstalk is perceived as depth-of-focus rather than as ghosting. This suggests the possibility of radically new approaches to stereoview multiplexing that enable zoneless autostereoscopic display.