24 May 1999 Transparently supporting a wide range of VR and stereoscopic display devices
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Abstract
This paper describes an architecture for virtual reality software which transparently supports a number of physical display systems and stereoscopic methods. Accurate, viewer- centered perspective projections are calculated, and graphics display options are set, automatically, independent of application code. The design is intended to allow greater portability of applications between different VR devices.
© (1999) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dave Pape, Daniel J. Sandin, Thomas A. DeFanti, "Transparently supporting a wide range of VR and stereoscopic display devices", Proc. SPIE 3639, Stereoscopic Displays and Virtual Reality Systems VI, (24 May 1999); doi: 10.1117/12.349399; https://doi.org/10.1117/12.349399
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