8 March 1999 Generating animated sequences from 3D whole-body scans
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Abstract
3D images of human subjects are, today, easily obtained using 3D wholebody scanners. 3D human images can provide static information about the physical characteristics of a person, information valuable to professionals such as clothing designers, anthropometrists, medical doctors, physical therapists, athletic trainers, and sculptors. Can 3D human images can be used to provide e more than static physical information. This research described in this paper attempts to answer the question by explaining a way that animated sequences may be generated from a single 3D scan. The process stars by subdividing the human image into segments and mapping the segments to those of a human model defined in a human-motion simulation package. The simulation software provides information used to display movement of the human image. Snapshots of the movement are captured and assembled to create an animated sequence. All of the postures and motion of the human images come from a single 3D scan. This paper describes the process involved in animating human figures from static 3D wholebody scans, presents an example of a generated animated sequence, and discusses possible applications of this approach.
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Roy P. Pargas, Roy P. Pargas, Murtuza Chhatriwala, Murtuza Chhatriwala, Daniel Mulfinger, Daniel Mulfinger, Pushkar Deshmukh, Pushkar Deshmukh, Sathish Vadhiyar, Sathish Vadhiyar, "Generating animated sequences from 3D whole-body scans", Proc. SPIE 3640, Three-Dimensional Image Capture and Applications II, (8 March 1999); doi: 10.1117/12.341050; https://doi.org/10.1117/12.341050
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