Paper
5 May 1999 Creating large optimized VRML worlds
Victor N. Tolstykh, Igor Shturtz
Author Affiliations +
Proceedings Volume 3687, International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering; (1999) https://doi.org/10.1117/12.347472
Event: International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, 1998, St. Petersburg, Russian Federation
Abstract
Virtual Reality Modeling Language (VRML) is a standard tool for interactive 3D graphics content of WWW pages, like HTML is for 2D pages. The main problem restricting use of this tool is a low performance rate: too long downloading VRML models through low bandwidth channels and slow rendering on personal computers. The paper summarizes our techniques to cope with the problem.
© (1999) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Victor N. Tolstykh and Igor Shturtz "Creating large optimized VRML worlds", Proc. SPIE 3687, International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (5 May 1999); https://doi.org/10.1117/12.347472
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Cited by 1 scholarly publication.
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KEYWORDS
Visualization

Buildings

3D modeling

Cameras

Visibility

3D imaging standards

Computing systems

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