The increasing need for information being demanded by the battlefield commander in order to increase and maintain overall situational awareness in execution of the battle plan has caused a proliferation of devices and methods to be evaluated in Army Warfighting Experiments (AWEs). The results are often technology driving requirements without sufficient consideration given to the requirements of the soldier in battle. We are witnessing an overload of information being imposed on both the commander and the individual soldier, employing equipment capable of providing information from numerous sources across multiple, non-compatible platforms. Displays for this information range from large, power-hungry, big screen TVs to small, rugged computers and head-mounted displays (HMDs) for the individual combat soldier. The former requires large power supplies and is not suitable for a mobile army; the latter offers poor resolution and interferes with the duties of a soldier in combat. While we must continue to explore technology to solve some of the problems on the modern battlefield, we, as developers of technology, cannot lose sight of the purpose of the combat soldier: To wage war on a highly complex and mobile battlefield, whether it be in a country or urban environment; to seek out the enemy, engage him, destroy his ability to fight.