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23 July 1999 Optimized mapping of radiometric quantities into OpenGL
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Abstract
Physically realistic synthesis of FLIR imagery requires intensive phenomenology calculations of the spectral band thermal emission and reflection from scene elements in the database. These calculations predict the heat conduction, convection, and radiation exchange between scene elements and the environment. Balancing this requirement is the need for imagery to be presented to a display in a timely fashion, often in real time. In order to support these conflicting requirements, some means of overcoming the gap between real time and high fidelity must be achieved. Over the past several years, the US Army Night Vision and Electronic Sensors Directorate (NVESD) has been developing a real-time forward looking infrared sensor simulation known as Paint the Night (PTN). As part of this development, NVESD has explored schemes for optimizing signature models and for mapping model radiometric output into parameters compatible with OpenGL, real-time rendering architectures. Relevant signature and mapping optimization issues are discussed, and a current NVESD PTN real-time implementation scheme is presented.
© (1999) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Maximo Lorenzo, Eddie L. Jacobs, J. Russ Moulton Jr., and Jesse Liu "Optimized mapping of radiometric quantities into OpenGL", Proc. SPIE 3694, Modeling, Simulation, and Visualization for Real and Virtual Environments, (23 July 1999); https://doi.org/10.1117/12.354476
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