23 July 1999 Semiautomated and interactive construction of 3D urban terrains
Author Affiliations +
Abstract
We have developed a set of tools that attack the problem of rapid construction of 3D urban terrains containing buildings, roads, trees, and other features. Heretofore, the process of creating such databases has been painstaking, with no integrated set of tools to model individual buildings, apply textures, place objects accurately with respect to other objects, and insert them into a database structure appropriate for real-time display. Since fully automated techniques for routinely building 3D urban environments using machine vision have not yet been entirely successful, our approach has been to build a set of semiautomated tools that support and make efficient a human interpreter, running a PC under Windows NT.
© (1999) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Anthony A. Wasilewski, Anthony A. Wasilewski, Nickolas L. Faust, Nickolas L. Faust, William Ribarsky, William Ribarsky, } "Semiautomated and interactive construction of 3D urban terrains", Proc. SPIE 3694, Modeling, Simulation, and Visualization for Real and Virtual Environments, (23 July 1999); doi: 10.1117/12.354484; https://doi.org/10.1117/12.354484
PROCEEDINGS
8 PAGES


SHARE
RELATED CONTENT

Modeling a 3D world: challenges, progress, and opportunities
Proceedings of SPIE (November 03 2010)
Aerial monitoring and measurement of forest fires
Proceedings of SPIE (July 15 2002)
UrbanScape
Proceedings of SPIE (April 30 2007)
The virtual reality 3D city of Ningbo
Proceedings of SPIE (November 03 2010)

Back to Top