18 August 1999 Measuring real-time performance in distributed-object-oriented systems
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Abstract
The principles of distributed object oriented programming offer great possibilities for flexible architectures in multiple fields. In telecommunications, an architecture called Telecommunication Information Networking Architecture has been developed using these very principles. It allows telecommunication services to be implemented using software objects that in turn can be executed in a location transparent way in a network. The location transparency offers great flexibility for service creation, but as the software must be executed somewhere in the network on nodes of finite capacity, performance problems can arise due to inefficient placement of objects causing either overloaded nodes or excessive and unnecessary inter-node communication. To ensure good performance, various measures of load control and load balancing must be taken. We discuss how to measure the performance of a distributed object oriented system and examine two load balancing algorithms that can be used in such systems.
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Niklas Widell, Maria Kihl, Christian Nyberg, "Measuring real-time performance in distributed-object-oriented systems", Proc. SPIE 3841, Performance and Control of Network Systems III, (18 August 1999); doi: 10.1117/12.360376; https://doi.org/10.1117/12.360376
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