5 May 2000 Modeling the digital Earth in VRML
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Proceedings Volume 3905, 28th AIPR Workshop: 3D Visualization for Data Exploration and Decision Making; (2000) https://doi.org/10.1117/12.384864
Event: 28th AIPR Workshop: 3D Visualization for Data Exploration and Decision Making, 1999, Washington, DC, United States
Abstract
This paper describes the representation and navigation of large, multi-resolution, georeferenced datasets in VRML97. This requires resolving nontrivial issues such as how to represent deep level of detail hierarchies efficiently in VRML; how to model terrain using geographic coordinate systems instead of only VRML's Cartesian representation; how to model georeferenced coordinates to sub-meter accuracy with only single-precision floating point support; how to enable the integration of multiple terrain datasets for a region, as well as cultural features such as buildings and rods; how to navigate efficiently around a large, global terrain dataset; and finally, how to encode metadata describing the terrain. We present solutions to all of these problems. Consequently, we are able to visualize geographic dat ain the order of terabytes or more, from the globe down to millimeter resolution, and in real-time, using standard VRML97.
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Martin Reddy, Martin Reddy, Yvan G. Leclerc, Yvan G. Leclerc, Lee Iverson, Lee Iverson, Nat Bletter, Nat Bletter, Kiril Vidimce, Kiril Vidimce, } "Modeling the digital Earth in VRML", Proc. SPIE 3905, 28th AIPR Workshop: 3D Visualization for Data Exploration and Decision Making, (5 May 2000); doi: 10.1117/12.384864; https://doi.org/10.1117/12.384864
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