Paper
17 March 2000 Fast computation of Fresnel holograms employing difference
Hiroshi Yoshikawa, Susumu Iwase, Tadashi Oneda
Author Affiliations +
Abstract
For practical holographic video system, it is important to generated holographic fringe as fast as possible. We have proposed an approximation method that can calculate the Fresnel hologram fast. To compute the hologram, an object is assumed as a collection of self-illuminated points and the fringes from each object point are superposed. To determine the fringe, a distance between object point and sampling point on the hologram is used to obtain phase of the light. Since sampled hologram usually has small pixel intervals, the difference of the distance values between adjacent pixels is also small and its n-th order difference becomes a constant. Therefore, the distance value at certain pixel can be obtained from the neighbor pixel with simple additions. We have investigated approximation errors and computational speed of the method. The numerical results show that the proposed method is quite effective. The distance error can be reduced less that one wavelength with practical parameters and the computational speed becomes 16 times faster than conventional method. With the proposed method, a hologram, which has horizontal parallax only, 1.3 mega- pixels and 1,000 object points, can be calculated less than on second with a personal computer.
© (2000) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Hiroshi Yoshikawa, Susumu Iwase, and Tadashi Oneda "Fast computation of Fresnel holograms employing difference", Proc. SPIE 3956, Practical Holography XIV and Holographic Materials VI, (17 March 2000); https://doi.org/10.1117/12.380022
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Cited by 72 scholarly publications.
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KEYWORDS
Holograms

Holography

3D image reconstruction

Computer generated holography

Image quality

Photography

3D displays

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