The mass appeal of space exploration on an interactive, personal level, is readily demonstrated by the popular success of the Mars Pathfinder mission, and the availability of "live" pictures over the internet. Over a half billion accesses to the NASA sites were recorded during the first 30 days on Mars, with a peak of over 46 million accesses on July 8, 1997 alone. The proximity of the Lunar surface provides near realtime opportunities for telepresence relying only on previously demonstrated technologies. A stereoscopic-vision Virtual Reality approach provides the sense of "being there" without the difficulties of getting there, and back. Internet access provides Earth-bound users with a hierarchy of potential levels of interaction, from vehicle driver, to active viewer, to passive viewer, from the Moon. An access fee structure can make such a venture economically self supporting when conducted on a sufficiently large scale [1 ] . A base- line study is presented consisting of a small fleet of 10 vehicles, each with a compliment of 50 remote-directed stereoscopic camera heads. Technical issues such as the problems encountered in an on-going operation on the Lunar surface are discussed. Consequences of temperature extremes, high vacuum, solar radiation, micrometeorites, abrasive nature of Lunar dust and its wide particle size distribution and the ability to electrostatically attach to surfaces are considered as they affect vehicle design and operation. An optical data link is described.