9 October 2000 Real-time algorithm in the virtual environment
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Proceedings Volume 4221, Optical Measurement and Nondestructive Testing: Techniques and Applications; (2000); doi: 10.1117/12.402608
Event: Optics and Optoelectronic Inspection and Control: Techniques, Applications, and Instruments, 2000, Beijing, China
Abstract
In order to render the virtual terrain environment in real-time, a view-dependent continuous LOD algorithm is presented in this paper. We analyze the regularity of the regular grid Digital Elevation Model and employ three view-dependent criteria to reduce the complexity of the terrain in real-time: (1) screen space error; (2) view-frustum intersection; (3) node orientation. The experiment results indicate that this algorithm can attain a much higher frame rate in rendering the virtual terrain environment, as well as in maintaining the visual quality.
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Feng Gui, QiWei Lin, "Real-time algorithm in the virtual environment", Proc. SPIE 4221, Optical Measurement and Nondestructive Testing: Techniques and Applications, (9 October 2000); doi: 10.1117/12.402608; https://doi.org/10.1117/12.402608
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KEYWORDS
Virtual reality

Error analysis

Visualization

3D modeling

Adaptive optics

Data modeling

Analytical research

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