Paper
22 August 2001 Computer-based and web-based applications for night vision goggle training
John W. Ruffner, Kim G. Woodward
Author Affiliations +
Abstract
Night vision goggles (NVGs) can enhance military and civilian operations at night. With this increased capability comes the requirement to provide suitable training. Results from field experience and accident analyses suggest that problems experienced by NVG users can be attributed to a limited understanding of NVG limitations and to perceptual problems. In addition, there is evidence that NVG skills are perishable and require frequent practice. Format training is available to help users obtain the required knowledge and skills. However, there often is insufficient opportunity to obtain and practice perceptual skills prior to using NVGs in the operational environment. NVG users need early and continued exposure to the night environment across a broad range of visual and operational conditions to develop and maintain the necessary knowledge and perceptual skills. NVG training has consisted of classroom instruction, hands-on training, and simulator training. Advances in computer-based training (CBT) and web-based training (WBT) have made these technologies very appealing as additions to the NVG training mix. This paper discusses our efforts to develop NVG training using multimedia, interactive CBT and WBT for NVG training. We discuss how NVG CBT and WBT can be extended to military and civilian ground, maritime, and aviation NVG training.
© (2001) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
John W. Ruffner and Kim G. Woodward "Computer-based and web-based applications for night vision goggle training", Proc. SPIE 4361, Helmet- and Head-Mounted Displays VI, (22 August 2001); https://doi.org/10.1117/12.437989
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CITATIONS
Cited by 6 scholarly publications.
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KEYWORDS
Visualization

Night vision

Night vision goggles

Multimedia

Control systems

Prototyping

Video

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