12 November 2001 View-dependent progressive mesh coding for graphic streaming
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Proceedings Volume 4518, Multimedia Systems and Applications IV; (2001) https://doi.org/10.1117/12.448199
Event: ITCom 2001: International Symposium on the Convergence of IT and Communications, 2001, Denver, CO, United States
A view-dependent progressive mesh (VDPM) coding algorithm is proposed in this research to facilitate interactive 3D graphics streaming and browsing. The proposed algorithm splits a 3D graphics model into several partitions, progressively compresses each partition, and reorganizes topological and geometrical data to enable the transmission of visible parts with a higher priority. With the real-time streaming protocol (RTSP), the server is informed of the viewing parameters before transmission. Then, the server can adaptively transmit visible parts in detail, while cutting off invisible parts. Experimental results demonstrate that the proposed algorithm reduces the required transmission bandwidth, and exhibits acceptable visual quality even at low bit rates.
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Sheng Yang, Sheng Yang, Chang-Su Kim, Chang-Su Kim, C.-C. Jay Kuo, C.-C. Jay Kuo, } "View-dependent progressive mesh coding for graphic streaming", Proc. SPIE 4518, Multimedia Systems and Applications IV, (12 November 2001); doi: 10.1117/12.448199; https://doi.org/10.1117/12.448199

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