Paper
25 September 2001 Animated face modeling and adaptation with triangular B-spline
Guang-you Xu, Hui Zhang, Qiang Wang
Author Affiliations +
Proceedings Volume 4553, Visualization and Optimization Techniques; (2001) https://doi.org/10.1117/12.441572
Event: Multispectral Image Processing and Pattern Recognition, 2001, Wuhan, China
Abstract
This paper concentrates on creating individual faces for MPEG4 compliant animation with triangular B-spline. We reconstruct 3D face by adapting a generic face model. A semi-automatic method, which creates human face from Cyberware range and texture dat, and deformation primitive, an auxiliary tool for face editing, are presented. In both tools triangular method more robust to range data errors and facilitates the optimization process. For the Cyberware data of an individual face, our method first modifies the generic model to initialize in a semiautomatic way. Then non-linear optimization is performed to decide shape information for this specific face. Texture mapping is trivial after face shape is decided. Our method needs a minimum user interaction. It is also robust for different initialization. Our deformation primitive, which is designed semantically, facilitates face-editing procedure greatly. The reconstructed 3D face can be animated immediately with MPEG4 Facial Animation Parameter streams.
© (2001) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Guang-you Xu, Hui Zhang, and Qiang Wang "Animated face modeling and adaptation with triangular B-spline", Proc. SPIE 4553, Visualization and Optimization Techniques, (25 September 2001); https://doi.org/10.1117/12.441572
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KEYWORDS
Data modeling

3D modeling

Solid modeling

Nose

RGB color model

Process modeling

Visual process modeling

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