5 October 2001 2D vision in a 3D system
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Proceedings Volume 4572, Intelligent Robots and Computer Vision XX: Algorithms, Techniques, and Active Vision; (2001) https://doi.org/10.1117/12.444209
Event: Intelligent Systems and Advanced Manufacturing, 2001, Boston, MA, United States
Abstract
2D Vision in a 3D System will be an overview of important software and mechanical issues related to designing and implementing a system with 3-dimensional characteristics constrained by a 2-dimensional vision system. A general methodology for choosing the right components, including cameras, optics, and lighting will be discussed. Some choices for image processing techniques, related in particular to calibration and pattern-matching approaches, will be overviewed. The discussion will involve approaches to auto-focusing and additional mathematical algorithms that may likely be required. These issues will include world-to-camera transformations and considerations to take when dealing with rotational attributes. The presentation is intended primarily for software engineers and/or other engineers that would be involved in the prototyping, design, and implementation phases of such a project. Typical examples of such systems will be cited and a more in-depth overview of a particular example will be made. Some typical pitfalls, both mechanical and software-related, will also be broached.
© (2001) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Matthew Flinders, "2D vision in a 3D system", Proc. SPIE 4572, Intelligent Robots and Computer Vision XX: Algorithms, Techniques, and Active Vision, (5 October 2001); doi: 10.1117/12.444209; https://doi.org/10.1117/12.444209
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