18 February 2002 Numerical solution of kinematic equations in problems of rigid body dynamics for applications in computer graphics
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Proceedings Volume 4627, Fifth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering; (2002) https://doi.org/10.1117/12.456292
Event: Fifth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, 2001, St. Petersburg, Russian Federation
Abstract
The article is devoted to the solution of kinematic equations that are used for modeling the motion of mechanical objects in virtual reality systems. The components of a quaternion are taken as kinematic parameters. The numerical methods that conserve the quaternion norm are constructed starting from the finite rotation formula. To compare different methods the problem of regular precession of an axisymmetric rigid body (the exact solution of which is known) is considered.
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Sergey Yu. Belyaev, Sergey Yu. Belyaev, Boris S. Grigoriev, Boris S. Grigoriev, Denis B. Smirnov, Denis B. Smirnov, } "Numerical solution of kinematic equations in problems of rigid body dynamics for applications in computer graphics", Proc. SPIE 4627, Fifth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (18 February 2002); doi: 10.1117/12.456292; https://doi.org/10.1117/12.456292
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