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3 June 2002 Synthesis of digital Fresnel holograms by parallelism of eight points
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Abstract
Different techniques for making digital holograms in order to synthesize true 3D images have been reported. The generation of digital Fresnel holograms by means of the ray- tracing method is the most flexible way and relatively simple, that is the objects are considered to be composed of a large number of discrete points sources of light, and the complex amplitude of spherical waves from each point sources is super-imposed on the hologram plane, however there is carry out a great amount of calculate. We presented a technique in order to evaluate simultaneously eight points on the hologram plane, so we obtain a reduction in a factor of eight the computation time. The equation of Kirchhoff- Fresnel is first calculated applying symmetry conditions avoided the redundancy in the calculations and later added the reference wave; also the precision in the values of the complex amplitude is not loss. Other methods that have been reported coupled components doing the ray tracing methods quicker yet.
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Jose Luis Juarez-Perez, Arturo Olivares-Perez, Maria Rocio Gomez-Colin, Bernardina Pinto-Iguanero, Mario Perez-Cortes, and Mauricio Ortiz-Gutierrez "Synthesis of digital Fresnel holograms by parallelism of eight points", Proc. SPIE 4659, Practical Holography XVI and Holographic Materials VIII, (3 June 2002); https://doi.org/10.1117/12.469276
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