Paper
23 May 2002 Effect of overlap rate between a stereoscopic image pair on work performance in VR environment
Kazunori Shidoji, Katsuya Matsunaga, Kazuaki Goshi, Yuji Matsuki, Tomohide Yamamoto
Author Affiliations +
Proceedings Volume 4660, Stereoscopic Displays and Virtual Reality Systems IX; (2002) https://doi.org/10.1117/12.468019
Event: Electronic Imaging, 2002, San Jose, California, United States
Abstract
We did a tracking experiment in the virtual space to investigate the effect of an overlap rate between right and left images of a stereoscopic image pair on work performance. Twelve subjects tried to track a target moving around in a three-dimensional virtual space by the cursor that they controlled with a 3-D mouse. The high overlap rate condition was 100% overlapped and the low overlap rate condition was 50% overlapped. The convergence point of the virtual video cameras was fixed during the experiment. We measured the difference of the position between the target and the cursor in horizontal, vertical, and depth axes. The results showed: (1) the difference between the target and the cursor in the low overlap rate condition was larger than that in the high overlap rate condition; (2) the difference in depth was larger than these in horizontal and vertical axes; (3) the difference in depth occurred when the target moved far away from the subjects.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kazunori Shidoji, Katsuya Matsunaga, Kazuaki Goshi, Yuji Matsuki, and Tomohide Yamamoto "Effect of overlap rate between a stereoscopic image pair on work performance in VR environment", Proc. SPIE 4660, Stereoscopic Displays and Virtual Reality Systems IX, (23 May 2002); https://doi.org/10.1117/12.468019
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KEYWORDS
Cameras

3D acquisition

Video

Image fusion

Optical spheres

Virtual reality

Imaging systems

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