Paper
4 January 2002 Virtual face rendering based on gradient features in VLBR networks
Author Affiliations +
Proceedings Volume 4671, Visual Communications and Image Processing 2002; (2002) https://doi.org/10.1117/12.453027
Event: Electronic Imaging, 2002, San Jose, California, United States
Abstract
The paper provides a novel algorithm for face rendering applications. Ensuring algorithms of low complexity to render virtual humans in VLBR networks is at the heart of our new facial rendering system. The system differs from others such as parametric animation models and interpolation solutions. The novelties include a dual segment growing algorithm and a heat diffusion rendering method. The extracting process takes into account information both in gradient domain and topographic feature. And segments are used to carry this information, which greatly reduces the transmitted packet size. Face rendering is based on this segment and is carried out like a heat diffusive process. Experimental results, as reported in following, prove that this proposed system. Furthermore this scheme can be extended to deal with more general video or image analysis and synthesis systems.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yang Ran, Qingmin Liao, and Xinggang Lin "Virtual face rendering based on gradient features in VLBR networks", Proc. SPIE 4671, Visual Communications and Image Processing 2002, (4 January 2002); https://doi.org/10.1117/12.453027
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Image segmentation

Image processing

Skin

Solid modeling

Diffusion

3D modeling

Detection and tracking algorithms

Back to Top