The LG-WGT approach to EBO may be summarized as follows. 1) Causes and Effects will be defined as game state properties. 2) LG algorithms will automatically generate strategies to attain desired effects. The strategies will be generated through LG Zones. LG will model effects as properties of the game pieces and relations among the pieces and the board. 3) The overall Engagement Theater will be modeled as LG hypergame, that is several concurrent abstract board games (ABG) linked together via inter-linking mappings (ILM). LG will represent indirect effects in a related game linked with the game of interest via several ILMs. With LG-WGT, a commander will observe the entire operation as an omnipresent ghost with a virtual camera. He/she would be able to view the operation from the cockcpit of a fighter flying on a SEAD mission, from the cabin of an amphibious vehicle, through the periscope of an attack submarine, or from a virtual AWACS flying over the entire battlefield. Even a normally invisible element, like damages to adversarial infrastructure or political changes, will be made visible in virtual reality together with the chain of events causing this effect. The LG-WGT will provide explanation for all the decisions made employing probabilities of kill, integrated probabilities of survival, threshold for retreat, etc.