Paper
15 July 2002 Modeling soft factors in computer-based wargames
Steven M. Alexander, David O. Ross, Jonathan S. Vinarskai, Steven D. Farr
Author Affiliations +
Abstract
Computer-based wargames have seen much improvement in recent years due to rapid increases in computing power. Because these games have been developed for the entertainment industry, most of these advances have centered on the graphics, sound, and user interfaces integrated into these wargames with less attention paid to the game's fidelity. However, for a wargame to be useful to the military, it must closely approximate as many of the elements of war as possible. Among the elements that are typically not modeled or are poorly modeled in nearly all military computer-based wargames are systematic effects, command and control, intelligence, morale, training, and other human and political factors. These aspects of war, with the possible exception of systematic effects, are individually modeled quite well in many board-based commercial wargames. The work described in this paper focuses on incorporating these elements from the board-based games into a computer-based wargame. This paper will also address the modeling and simulation of the systemic paralysis of an adversary that is implied by the concept of Effects Based Operations (EBO). Combining the fidelity of current commercial board wargames with the speed, ease of use, and advanced visualization of the computer can significantly improve the effectiveness of military decision making and education. Once in place, the process of converting board wargames concepts to computer wargames will allow the infusion of soft factors into military training and planning.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Steven M. Alexander, David O. Ross, Jonathan S. Vinarskai, and Steven D. Farr "Modeling soft factors in computer-based wargames", Proc. SPIE 4716, Enabling Technologies for Simulation Science VI, (15 July 2002); https://doi.org/10.1117/12.474903
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Cited by 1 scholarly publication.
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KEYWORDS
Warfare

Systems modeling

Defense and security

Visualization

Weapons

C4I

Computer simulations

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