Paper
1 April 2003 Design and implementation of Kyongju VR theatre
ChangHoon Park, Ig-Jae Kim, Sang Chul Ahn, HeeDong Ko, Yong-Moo Kwon, Hyoung-Gon Kim
Author Affiliations +
Proceedings Volume 4756, Third International Conference on Virtual Reality and Its Application in Industry; (2003) https://doi.org/10.1117/12.498006
Event: Third International Conference on Virtual Reality and Its Application in Industry, 2002, Hangzhou, China
Abstract
Recently we have built the largest Virtual Reality (VR) theatre in the world of the Kyongju World Culture EXPO 2000. Unlike single user VR systems, the VR theatre is characterized by a single shared screen and controlled by several hundreds of people in the audience. The large computer-generated stereo images displayed by the huge cylindrical screen provide the feeling of immersion into 3D virtual environment that is augmented by the physical theatre space. In addition to the visual immersion, the theatre provides 3D audio, vibration and olfactory display as well as keypads for each and everyone in the audience in their seats interactively control the virtual environment. This paper introduces the issues raised and addressed during the design of making the VR theatre, production process and presentation techniques using the versatile display and interaction capabilities of the theatre.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
ChangHoon Park, Ig-Jae Kim, Sang Chul Ahn, HeeDong Ko, Yong-Moo Kwon, and Hyoung-Gon Kim "Design and implementation of Kyongju VR theatre", Proc. SPIE 4756, Third International Conference on Virtual Reality and Its Application in Industry, (1 April 2003); https://doi.org/10.1117/12.498006
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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
Projection systems

Data modeling

Virtual reality

Visualization

3D displays

Databases

3D image processing

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