1 April 2003 Immersive Kendo (Gum-do) game with an intelligent cyber fighter
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Proceedings Volume 4756, Third International Conference on Virtual Reality and Its Application in Industry; (2003); doi: 10.1117/12.498009
Event: Third International Conference on Virtual Reality and Its Application in Industry, 2002, Hangzhou, China
Abstract
This paper presents a new framework of an immersive kendo game with an intelligent cyber-fighter, which has its own internal needs, motivations, sets of multimodal sensors, a motor system, and a behavior system. Unlike conventional interface such as keyboard or joystick, the proposed system provides more natural and comfortable interface by exploiting multimodal interfaces such as 3D vision and speech recognition. In addition, the proposed 3D vision-based interface allows relatively free-movement in 3D space, when it compares with wired tracker-based interfaces. As a result, the user with real sword can experience an immersive fighting with the cyber-fighter in virtual environment. The proposed framework will have wide variety of applications in VR-based edutainment applications.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jungwon Yoon, Se-Hwan Kim, Jeha Ryu, Woontack Woo, "Immersive Kendo (Gum-do) game with an intelligent cyber fighter", Proc. SPIE 4756, Third International Conference on Virtual Reality and Its Application in Industry, (1 April 2003); doi: 10.1117/12.498009; https://doi.org/10.1117/12.498009
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KEYWORDS
Image segmentation

Virtual reality

Speech recognition

Human-machine interfaces

Head

Motion models

Visual process modeling

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