4 June 2003 Fast hologram synthesis for 3D geometry models using graphics hardware
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Abstract
The holographic visualization of three-dimensional object geometry still represents a major challenge in computational holography research. Besides the development of suitable holographic display devices, the fast calculation of the hologram's interference pattern for complex-shaped three-dimensional objects is an important pre-requisite of any interactive holographic display system. We present a fast method for rendering full-parallax holograms using a standard PC with a consumer-market graphics card. To calculate the hologram of a 3D object, scaled and translated versions of the interference pattern of simple primitives, e.g. point sources, are superimposed. The hologram is built up completely on-board the graphics card. To avoid numerical inaccuracies due to limited frame-buffer resolution, we use a hierarchical approach. Using an NVidia Geforce4 graphics card, the proposed algorithm takes 1.0 second to calculate the 512×512-pixel hologram of 1024 primitives.
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Christoph Petz, Christoph Petz, Marcus Magnor, Marcus Magnor, } "Fast hologram synthesis for 3D geometry models using graphics hardware", Proc. SPIE 5005, Practical Holography XVII and Holographic Materials IX, (4 June 2003); doi: 10.1117/12.476879; https://doi.org/10.1117/12.476879
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