17 June 2003 Three varieties of realism in computer graphics
Author Affiliations +
Proceedings Volume 5007, Human Vision and Electronic Imaging VIII; (2003); doi: 10.1117/12.473899
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
Abstract
This paper describes three varieties of realism that need to be considered in evaluating computer graphics images and defines the criteria that need to be met if each kind of realism is to be achieved. The paper introduces a conceptual framework for thinking about realism in images, and describes a set of research tools for measuring image realism and assessing its value in graphics applications.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
James A. Ferwerda, "Three varieties of realism in computer graphics", Proc. SPIE 5007, Human Vision and Electronic Imaging VIII, (17 June 2003); doi: 10.1117/12.473899; https://doi.org/10.1117/12.473899
PROCEEDINGS
8 PAGES


SHARE
KEYWORDS
Visualization

Computer graphics

Image processing

Information visualization

Visual process modeling

Algorithm development

Photography

RELATED CONTENT

Spring primary mapping a fast color mapping method for...
Proceedings of SPIE (January 16 2006)
Color appearance for photorealistic image synthesis
Proceedings of SPIE (December 21 2000)
The perception of art and the science of perception
Proceedings of SPIE (February 20 2012)
Scanline algorithms in compressed domain
Proceedings of SPIE (March 22 1996)

Back to Top