17 June 2003 Three varieties of realism in computer graphics
Author Affiliations +
Proceedings Volume 5007, Human Vision and Electronic Imaging VIII; (2003); doi: 10.1117/12.473899
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
This paper describes three varieties of realism that need to be considered in evaluating computer graphics images and defines the criteria that need to be met if each kind of realism is to be achieved. The paper introduces a conceptual framework for thinking about realism in images, and describes a set of research tools for measuring image realism and assessing its value in graphics applications.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
James A. Ferwerda, "Three varieties of realism in computer graphics", Proc. SPIE 5007, Human Vision and Electronic Imaging VIII, (17 June 2003); doi: 10.1117/12.473899; https://doi.org/10.1117/12.473899


Computer graphics

Image processing

Information visualization

Visual process modeling

Algorithm development



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