30 May 2003 Real-time lens distortion correction using texture mapping
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Abstract
Optical lens systems suffer from non-linear radial distortion. Applications such as computer vision and medical imaging require distortion compensation for the accurate location, registration and measurement of image features. While in many applications distortion correction may be applied offline, a real-time capability is desirable for systems that interact with the environment or with a user in real time. The construction of a triangle mesh combined with distortion compensation of the mesh nodes results in a pair of static node co-ordinate sets, which a texture-mapping graphics accelerator can use along with the dynamic distorted image to render high-quality distortion-corrected images at video framerates. Mesh generation, an error analysis, and performance results are presented. The polar-based method proposed in this paper is shown to have both more accuracy than a conventional grid-based approach and greater speed than the traditional method of using the CPU to transform each pixel individually.
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Michael R. Bax, Michael R. Bax, } "Real-time lens distortion correction using texture mapping", Proc. SPIE 5029, Medical Imaging 2003: Visualization, Image-Guided Procedures, and Display, (30 May 2003); doi: 10.1117/12.480367; https://doi.org/10.1117/12.480367
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