4 September 2003 Designing a system-on-system wargame
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Abstract
The need for a System-on-System Wargame is identified and a design and development approach outlined. The wargame is designed in a modular and fractal manner with three nets (C3ISR, system, and environment), with each entity represented on each net. The term “Third Generation Wargame” is clarified. Several contracts supporting this effort have been completed, other contracts are in progress, and still others are in planning or pending award. An internal project is also in progress.
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David O. Ross, "Designing a system-on-system wargame", Proc. SPIE 5091, Enabling Technologies for Simulation Science VII, (4 September 2003); doi: 10.1117/12.500930; https://doi.org/10.1117/12.500930
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