4 August 2003 Quantum rendering
Author Affiliations +
Abstract
In recent years, computer graphics has emerged as a critical component of the scientific and engineering process, and it is recognized as an important computer science research area. Computer graphics are extensively used for a variety of aerospace and defense training systems and by Hollywood's special effects companies. All these applications require the computer graphics systems to produce high quality renderings of extremely large data sets in short periods of time. Much research has been done in "classical computing" toward the development of efficient methods and techniques to reduce the rendering time required for large datasets. Quantum Computing's unique algorithmic features offer the possibility of speeding up some of the known rendering algorithms currently used in computer graphics. In this paper we discuss possible implementations of quantum rendering algorithms. In particular, we concentrate on the implementation of Grover's quantum search algorithm for Z-buffering, ray-tracing, radiosity, and scene management techniques. We also compare the theoretical performance between the classical and quantum versions of the algorithms.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Marco O. Lanzagorta, Marco O. Lanzagorta, Richard B. Gomez, Richard B. Gomez, Jeffrey K. Uhlmann, Jeffrey K. Uhlmann, } "Quantum rendering", Proc. SPIE 5105, Quantum Information and Computation, (4 August 2003); doi: 10.1117/12.486410; https://doi.org/10.1117/12.486410
PROCEEDINGS
9 PAGES


SHARE
RELATED CONTENT

F MAD a feature based extension of the most...
Proceedings of SPIE (February 04 2013)
Three-component weighted structural similarity index
Proceedings of SPIE (January 19 2009)
Three Approaches To Terrain Rendering
Proceedings of SPIE (April 05 1989)
Error measures for object-based image compression
Proceedings of SPIE (September 16 2005)

Back to Top