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10 October 2003 Efficient implementation of motion blur on particles
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Proceedings Volume 5127, Sixth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering; (2003) https://doi.org/10.1117/12.518098
Event: Sixth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, 2002, St. Petersburg, Russian Federation
Abstract
The paper describes a common approach to generation of motion blue effect with particle systems in real time computer graphics. The issue is significant time and memory costs of this effect implementation. Our original method allows us to reduce memory cost, which otherwise may be high especially if there are a few cameras in the system. A basic idea is that instead of storing several previous particle positions they are summed up with some weights and only result is stored.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Max I. Plotnikov "Efficient implementation of motion blur on particles", Proc. SPIE 5127, Sixth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (10 October 2003); https://doi.org/10.1117/12.518098
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