Paper
23 June 2003 Three-dimensional mesh simplification using normal variation error metric and modified subdivided edge classification
Eun-Young Chang, Chung-Hyun Ahn, Yo-Sung Ho
Author Affiliations +
Proceedings Volume 5150, Visual Communications and Image Processing 2003; (2003) https://doi.org/10.1117/12.503309
Event: Visual Communications and Image Processing 2003, 2003, Lugano, Switzerland
Abstract
In order to transmit or store three-dimensional (3-D) mesh models efficiently, we need to simplify them. Although the quadric error metric (QEM) provides fast and accurate geometric simplification of 3-D mesh models, it cannot capture discontinuities faithfully. Recently, an enhanced QEM based on subdivided edge classification has been proposed to handle this problem. Although it can capture discontinuities well, it has slight degradation in the reconstruction quality. In this paper, we propose a novel mesh simplification algorithm where we employ a normal variation error metric, instead of QEM, to resolve the quality degradation issue. We also modify the subdivided edge classification algorithm to be cooperative with the normal variation error metric while preserving discontinuities. We have tested the proposed algorithm with various 3-D VRML models. Simulation results demonstrate that the proposed algorithm provides good approximations while maintaining discontinuities well.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Eun-Young Chang, Chung-Hyun Ahn, and Yo-Sung Ho "Three-dimensional mesh simplification using normal variation error metric and modified subdivided edge classification", Proc. SPIE 5150, Visual Communications and Image Processing 2003, (23 June 2003); https://doi.org/10.1117/12.503309
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
3D modeling

Error analysis

3D image processing

Distortion

Performance modeling

Reconstruction algorithms

Computer simulations

Back to Top